This, plus the other randomly rolled admiral traits make them absolutely bonkers. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Promethian Mar 12, 2019 @ 7:28pm. The bad news is that it doesn't increase say shield benefits. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. E. If your FAEs/disruptors/etc. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Reply Peter34cph. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. . Stellaris Real-time strategy Strategy video game Gaming. Based on pre-2. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. This means shield-bypassing weapons can be very effective against them. While cloaked, ships can. There is too much data tied up in a planet. You don't. These are also stack. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. Jump to latest Follow Reply. Stellaris. You can see that by putting two afterburners or shield capacitors on. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. I get this idea that cruisers are smaller battleships and are ditched the second you get battleships. My enemy has mountains of torpedoes (no neutron launchers). The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Deselect it. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. -100% doubles your shields. Increased the range of Energy Siphons. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Steps to reproduce the issue. Not on corvettes though. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Strictly speaking, I haven't found a lot of use for. This means it now has 90-50=40% as the penetration just subtracts armor percentage. The shield regeneration is per shield slot. Active Wikis. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. . On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Shields won't regenerate at all unless a charger is present (in vanilla game that is). Be prepared to make your moves once the Khanate fails…. . 7k a piece. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. #7. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Go to the situation log and look for a google maps type blip in the top right corner. I think that crisis, FE, AE, leviathans should have hardening. The shield hardening is just a minor problem, I will test it later though. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. The shield hardening components kind of revive the shields back to their older glory. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 13. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Added new. Don't forget to turn. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. 2 Answers. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. E. Stellaris Wiki Active Wikis. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. Stellaris. Yeah, the first time I ran into this, it confused me, too. One does not ‘beat’ the Great Khan… the Great Khan beats you. Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. As for the reactive armor, yes the hardening modifiers stack. 6 “Orion” update includes many changes to combat. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. It averages at 850. Stellaris Wiki Active Wikis. That’s how badly hardening gimps penetration weapons. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Reply. Well, this is that. 7 throwing this strategy out the window. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 75% hardening all shield targets stop arc pretty well. • 20 days ago. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. There are few weapons in the galaxy that can penetrate the hulls. Destroyers are only good at. Losing 100 Ar or 125 Sh to get 65 Hull. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. " Even at 100% armour pen it still reduces damage. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. Further, with 30% Armor Hardening your corvette has 286 EHP. Equip an ancient suspension field 2. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Refire rate and general stats have been adjusted. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Jan 23, 2023. my shield nullification surprise. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. When I mouse over the zero shields, it has a +100% shield nullification debuff. Europa Universalis IV: Tech Support. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Increased the base damage of Flak PD. Losing 100 Ar or 125 Sh to get 65 Hull. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Go to Stellaris r/Stellaris. However, there are a couple situations where. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Larger ships have more. 25 shield hardening and . Q1. Community Hub. #1. invol713 • 5 yr. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Stellaris. Cloaking disables shields. There's no difference in Shield penetration and ignore shields. So the base power and damage output of AC1 is 30% higher than Coilgun2. It also means you will only need 50% shield hardening to fully harden against these threats. Hello! I used to be pretty hardcore into this game. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. - Slighly reduced the number of mineral and energy space deposits. Megacannon is 40% more DPS and 1. In addition, while most M weapons are 2x and L 4x the damage. Adds a new unique system containing a Shrouded. Mining lasers are now classified as Brawling weapons. It gives +10% weapons damage, +10% shield hardening for admirals. Stellaris: Psionic Shields & Cloaking Combat Testing. 5 to hull, 18. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Stellaris Wiki Active Wikis. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Legacy Wikis. Theonar Jul. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. armor an shield hardening definitely help ship survival vs missiles and disruptors. Observe the full damage going through shield. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Stellaris > Workshop > AlexaTheGoddess's. Ograe • 5 yr. That's some. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. I was able to see that they now have 50% shield hardening (which makes sense to me. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Only by about . 2 comments. Don't forget to turn. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. So I took Archeao Engineers as a perk. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And it gets better: With Archaeo-Engineers AP, all archaeotech. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In this video I explore the effectiveness of the new shield. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. 34. 1 shield regen, 15% shield hardening. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. I've put about 100-150 hours into the game but have been slacking. If you're using a 1080p display you could try using this mod. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Rogue servitors my friend, rogue servitors. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. ago. Their fleets tend to follow their overlord's. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Adds the Shrouded Star, which gives . Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. No AI will grasp this completely. #23,663. Archeao Engineers problem. g. Hardening stacking question. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield strength, against full shield penetrators, is given by. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Refire rate and general stats have been adjusted. Stellaris. Stellaris Wiki Active Wikis. 25 to shield. The mining drones do a ton of. Added new. The driller drones synergize really well with other shield bypass builds. 6 update. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). except corvettes since they only have 3 slots, they use 2 armor 1 shield. Sentient livestock is still just livestock. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. #2. Callinicus. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Didn't new armour/shield hardening kill them?. 6 “Orion” update includes many changes to combat. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 25 shield hardening and . I hadn't noticed it. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. In Stellaris "It depends" is very much the thing. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. Hull is 3300. I like shattered ring. Basically arc does 25% damage as shields are enough. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. 1. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Armor hardened seems interesting due to the large amount of hp it. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. 0. 7% shields/day, or 250 out of 35834. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Cruiser won. 25k health and 12% evasion. You should also be able to trade for food if need be. Attack the ship with a shield penetration weapon 3. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. The shield regen is just insane and my. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Time to load it up with armor and plasma! 12. Best. Now say, 30% shield hardening cuts Disruptor damage by a third. 1 shield regen, 15% shield hardening. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. 50% shield hardening lets you live +100% longer (!!!!!). 5 Q3. Advanced Shield Hardening. Losing 100 Ar or 125 Sh to get 65 Hull. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Similar argument applies to, e. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Discussion So which one is best based on your experience with the game so far. ago. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. 1 daily regen (2. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. There's not really that much you need in terms of utility components. Sub-forums: Game specific Tech Support. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. The Stellaris 3. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. Armor/shield hardening is a counter for weapons that bypass that defense. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. There are also orbital farms in starbases and trade. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Stellaris: Suggestions. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. If you go into a system with shield negation, you average them out for the value of your shield. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. It lets me go all-in on shield repeatables and shield slots, without worrying. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Stellaris Wiki. A fleet of artillery battleships with max shields and shield hardening, do these two jobs well. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. However, there are a couple situations where. Negative shield negation adds to your shield value after all other calculations. stephencorby • 3 yr. oppressive ways of gathering food. This will not only help balance armor vs shields. . 0. Stellaris is a sci-fi grand strategy game set 200 years into the future. #15. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Go to Stellaris r/Stellaris. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. I was able to see that they now have 50% shield hardening (which makes sense to me. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. More information can be found in Stellaris Dev Diary #293. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 2 thirds armour 1 third shield. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. ) Non penetrating weapons have nasty -50% and -75% vs shield modifiers, but penetrating weapons don’t! Even with 100% shield hardening, my whirlwinds don’t have any penalty against shield and will outperform a plasma cannon in. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. The ability to stack tons of shield and armor hardening is maybe useful for things like your flagship titans and juggernaut, but it's otherwise of very little value (and costs enough energy that starbases will leave weapon slots empty in order to try to mount defenses that they can't even benefit from!). I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Explosive Missiles Balanced MK 1 Concussion Missile. Meaning you can get 100% hardening on a large ship, pretty easily. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. If the target has shield hardening, they still work together to beat the shields first. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The juggernaut is different because it can rotate so the arc emitters can always fire. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. In the default galaxy map mode, subjects have the same color as their overlord. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. mcb0001. 6 shield regen, 15% shield hardening. Living Metal and Zro are kinda weird resources because they have very few uses. As accidental fly into a pulsar system means if you have the other way you get wrecked. . -100% doubles your shields. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. My apologies for misleading everyone to believe this was vanilla. View this video if you w. I fly with a combination of torpedoes and stormfire cannons. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. 100% is ideal value - as it would protect you from penalties from hull damage. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. MuffinFIN • 5 yr. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships.